1 00:00:00,000 --> 00:00:00,000 2 00:00:04,369 --> 00:00:06,909 Wargame provides you a hands-on 3 00:00:07,210 --> 00:00:09,321 environment where you have a , it's a 4 00:00:09,321 --> 00:00:11,543 1G , right ? You're , you're not in the 5 00:00:11,543 --> 00:00:13,710 cockpit , you're not , you know , uh , 6 00:00:13,710 --> 00:00:15,932 trying to avoid threats . You're having 7 00:00:15,932 --> 00:00:15,850 a chance to think through the process , 8 00:00:15,930 --> 00:00:19,049 but I can still , I can change the 9 00:00:19,049 --> 00:00:21,327 environment that you're in to continue . 10 00:00:21,327 --> 00:00:23,382 to look at new and different ways of 11 00:00:23,382 --> 00:00:25,493 doing business that you just can't do 12 00:00:25,493 --> 00:00:27,716 in a real-world exercise or in war . It 13 00:00:27,716 --> 00:00:27,034 just , there's so much flexibility and 14 00:00:27,034 --> 00:00:29,145 there's so much ability to change the 15 00:00:29,145 --> 00:00:31,312 scenario and the environment you're in 16 00:00:31,312 --> 00:00:33,367 that you can learn so many different 17 00:00:33,367 --> 00:00:35,478 ways and so many different aspects of 18 00:00:35,478 --> 00:00:37,367 going after the joint warfighting 19 00:00:37,367 --> 00:00:40,009 process sets . A large portion of my 20 00:00:40,009 --> 00:00:42,279 staff are the air adjudicators for not 21 00:00:42,279 --> 00:00:44,390 just the Air Force but for the Army , 22 00:00:44,390 --> 00:00:46,557 the Marines , and for the Navy . So we 23 00:00:46,557 --> 00:00:48,501 make sure that when we go to those 24 00:00:48,501 --> 00:00:50,612 Sister Service war games we bring our 25 00:00:50,612 --> 00:00:52,668 air power expertise and provide that 26 00:00:52,668 --> 00:00:54,779 perspective into how air power can be 27 00:00:54,779 --> 00:00:56,835 used as part of the larger joint all 28 00:00:56,835 --> 00:00:58,779 domain force so that they know how 29 00:00:58,779 --> 00:01:00,890 we're gonna think about that and then 30 00:01:00,890 --> 00:01:03,057 we bring back what we learned from the 31 00:01:03,057 --> 00:01:05,279 Army , Marines , Navy , and Space Force 32 00:01:05,279 --> 00:01:07,612 back into um our war games we host here . 33 00:01:07,612 --> 00:01:09,612 To make sure that uh we're taking a 34 00:01:09,612 --> 00:01:11,723 full joint force perspective when you 35 00:01:11,723 --> 00:01:13,890 know the exquisite capabilities we can 36 00:01:13,890 --> 00:01:16,057 bring to bear and then seeing how some 37 00:01:16,057 --> 00:01:18,223 of those capabilities are employed and 38 00:01:18,223 --> 00:01:20,501 something like what's going on in Iran , 39 00:01:20,501 --> 00:01:22,612 it is validating to the the practices 40 00:01:22,612 --> 00:01:24,779 that we work through to get those reps 41 00:01:24,779 --> 00:01:26,946 and sets done to go we know what we're 42 00:01:26,946 --> 00:01:29,168 doing . The war game never gets you the 43 00:01:29,168 --> 00:01:31,390 solution , but provides you the thought 44 00:01:31,390 --> 00:01:33,612 process to solve similar problems going 45 00:01:33,612 --> 00:01:35,557 forward . So while we've never war 46 00:01:35,557 --> 00:01:37,668 gamed this exact scenario , how we do 47 00:01:37,668 --> 00:01:39,557 air power , how we do joint force 48 00:01:39,557 --> 00:01:41,612 employment of weapons capabilities , 49 00:01:41,612 --> 00:01:43,779 command and control , is all things we 50 00:01:43,779 --> 00:01:43,470 war game on a regular basis , and 51 00:01:43,470 --> 00:01:45,692 seeing that come to fruition in such an 52 00:01:45,692 --> 00:01:48,069 exquisite manner is very heartening for , 53 00:01:48,150 --> 00:01:50,039 for those of us in the warfighter 54 00:01:50,039 --> 00:01:50,309 practitioner arts .