1 00:00:00,000 --> 00:00:00,000 2 00:00:22,239 --> 00:00:25,379 Now let's walk through one ATO cycle 3 00:00:25,379 --> 00:00:27,379 designed to demonstrate many of the 4 00:00:27,379 --> 00:00:29,268 mechanics we discussed . For this 5 00:00:29,268 --> 00:00:32,000 demonstration , both the US and PRC are 6 00:00:32,000 --> 00:00:33,889 playing the attrition mission and 7 00:00:33,889 --> 00:00:36,080 standard posture . Although in normal 8 00:00:36,080 --> 00:00:38,191 game play , each side would only know 9 00:00:38,191 --> 00:00:40,400 each other's posture , with each side 10 00:00:40,400 --> 00:00:42,622 keeping their mission card hidden until 11 00:00:42,622 --> 00:00:46,200 all ATO cycles are complete . Since 12 00:00:46,200 --> 00:00:48,311 both players have chosen the standard 13 00:00:48,311 --> 00:00:50,720 posture , each side chooses 4 squadrons 14 00:00:50,720 --> 00:00:53,509 to deploy face down and 6 enabler cards , 15 00:00:53,840 --> 00:00:55,896 keeping their choices concealed from 16 00:00:55,896 --> 00:00:58,770 their opponent . Next , both players 17 00:00:58,770 --> 00:01:01,060 roll one die to determine who has the 18 00:01:01,060 --> 00:01:04,569 initiative . For this example , the PRC 19 00:01:04,569 --> 00:01:07,930 or red player rolls a 3 , and the US or 20 00:01:07,930 --> 00:01:11,209 blue player rolls a 2 . Red now has the 21 00:01:11,209 --> 00:01:13,440 initiative and moves their intel track 22 00:01:13,440 --> 00:01:17,019 to advantage . The red player has also 23 00:01:17,019 --> 00:01:19,260 decided to move first during each turn 24 00:01:19,260 --> 00:01:23,059 of the ATO . Now , the red 25 00:01:23,059 --> 00:01:25,129 player rolls one die to determine if 26 00:01:25,129 --> 00:01:27,319 they can increase their cyber rate . 27 00:01:27,769 --> 00:01:29,713 Remember , only the player who has 28 00:01:29,713 --> 00:01:32,290 initiative will take this role . In 29 00:01:32,290 --> 00:01:34,769 this example , red rolls a 3 , which 30 00:01:34,769 --> 00:01:36,889 meets or exceeds their next cyber 31 00:01:36,889 --> 00:01:39,739 access value . Red will now increase 32 00:01:39,739 --> 00:01:43,269 their cyber rate by one . Next , 33 00:01:43,559 --> 00:01:45,781 both players roll to determine how many 34 00:01:45,781 --> 00:01:47,919 of their opponents enabler cards they 35 00:01:47,919 --> 00:01:51,470 can see . The red player rolls 2 dice 36 00:01:51,470 --> 00:01:53,639 at advantage since they achieved the 37 00:01:53,639 --> 00:01:56,150 initiative . For this demonstration , 38 00:01:56,190 --> 00:01:59,519 red rolls a 4 and a 1 . Since they roll 39 00:01:59,519 --> 00:02:01,760 with advantage , they can now see 4 of 40 00:02:01,760 --> 00:02:05,279 the US cards . The blue player rolls 1 41 00:02:05,279 --> 00:02:08,119 die , which comes up 3 . The blue 42 00:02:08,119 --> 00:02:10,440 player can now see 3 of the red 43 00:02:10,440 --> 00:02:13,240 player's enabler cards . Prior to 44 00:02:13,240 --> 00:02:15,360 showing their enabler cards , each 45 00:02:15,360 --> 00:02:17,520 player can choose 1 enabler card to 46 00:02:17,520 --> 00:02:19,839 withhold from view , regardless of the 47 00:02:19,839 --> 00:02:22,360 die rolls , since intelligence is never 48 00:02:22,360 --> 00:02:26,149 perfect . Since 49 00:02:26,149 --> 00:02:28,260 red has the initiative and decided to 50 00:02:28,260 --> 00:02:30,360 play first , they can now choose 51 00:02:30,360 --> 00:02:32,471 whether to play an enabler card , and 52 00:02:32,471 --> 00:02:34,527 then choose their desired action for 53 00:02:34,527 --> 00:02:37,210 this turn . Red chooses to play their 54 00:02:37,210 --> 00:02:40,020 Badger surge enabler card , putting H6 55 00:02:40,020 --> 00:02:41,909 bomber roles at advantage for the 56 00:02:41,909 --> 00:02:44,759 duration of this ATO . This is a 57 00:02:44,759 --> 00:02:47,080 single-use card with enduring effects 58 00:02:47,080 --> 00:02:49,240 that can only be used during this ATO 59 00:02:49,240 --> 00:02:51,407 and that will then be removed from the 60 00:02:51,407 --> 00:02:54,529 deck for future ATOs . Additionally , 61 00:02:54,820 --> 00:02:57,289 Red chooses to generate their H6 bomber 62 00:02:57,289 --> 00:03:00,139 to the standoff container . The H6 63 00:03:00,139 --> 00:03:02,350 squadron card is then flipped over and 64 00:03:02,350 --> 00:03:05,429 the H6 token is moved and placed face 65 00:03:05,429 --> 00:03:08,179 down until acquired . Since the 66 00:03:08,179 --> 00:03:10,809 standoff container is essentially a 6th 67 00:03:10,809 --> 00:03:13,899 range band and the H6 ground attack 68 00:03:13,899 --> 00:03:17,660 range is 6 , this means the H6 can now 69 00:03:17,660 --> 00:03:19,493 attack blue ground targets while 70 00:03:19,493 --> 00:03:22,009 rolling at advantage on the next turn 71 00:03:22,009 --> 00:03:24,580 and beyond . Since red chose to 72 00:03:24,580 --> 00:03:26,690 generate , their turn is now over . 73 00:03:28,389 --> 00:03:30,556 For Blue's first turn , they choose to 74 00:03:30,556 --> 00:03:32,556 play the improved munitions enabler 75 00:03:32,556 --> 00:03:34,830 card , another single use card with 76 00:03:34,830 --> 00:03:37,669 enduring effects to make all US air to 77 00:03:37,669 --> 00:03:40,229 air attack roles to be an advantage for 78 00:03:40,229 --> 00:03:43,949 this ATO . The blue player similarly 79 00:03:43,949 --> 00:03:45,740 chooses to generate this turn , 80 00:03:46,110 --> 00:03:48,470 activating their attack UAS squadron . 81 00:03:49,479 --> 00:03:52,039 Attack UAS's have the special ability 82 00:03:52,039 --> 00:03:55,410 to generate to any range band . In this 83 00:03:55,410 --> 00:03:57,632 demonstration , the blue player chooses 84 00:03:57,632 --> 00:04:00,000 to generate them to Blue Bland 5 , 85 00:04:00,330 --> 00:04:02,441 putting them within striking distance 86 00:04:02,441 --> 00:04:05,380 of red ground tokens and carts . The 87 00:04:05,380 --> 00:04:08,059 collective red and blue turn one is now 88 00:04:08,059 --> 00:04:10,380 complete . Each side will continue 89 00:04:10,380 --> 00:04:12,729 taking turns until one side has all 90 00:04:12,729 --> 00:04:15,419 tokens and squadrons destroyed , or 91 00:04:15,419 --> 00:04:17,859 both players choose to pass or are 92 00:04:17,859 --> 00:04:20,089 unable to conduct future strikes with 93 00:04:20,089 --> 00:04:23,929 the remaining assets . For turn 94 00:04:23,929 --> 00:04:25,920 2 , red chooses to play their 95 00:04:25,920 --> 00:04:28,480 single-use hypersonic missile card to 96 00:04:28,480 --> 00:04:30,591 conduct an unblockable attack against 97 00:04:30,591 --> 00:04:33,119 the main US base . This means no 98 00:04:33,119 --> 00:04:35,119 squadrons or tokens designated for 99 00:04:35,119 --> 00:04:37,008 missile defense can intercept the 100 00:04:37,008 --> 00:04:39,720 weapon . Red now rolls one die to 101 00:04:39,720 --> 00:04:42,899 determine damage . Red rolls of 2 , 102 00:04:43,029 --> 00:04:45,140 meaning it can now inflict 2 damage 103 00:04:45,140 --> 00:04:48,369 points . For ground attacks against the 104 00:04:48,369 --> 00:04:50,970 primary air base , damage points can be 105 00:04:50,970 --> 00:04:54,010 dispersed amongst multiple units . For 106 00:04:54,010 --> 00:04:55,899 ground attacks at the contingency 107 00:04:55,899 --> 00:04:58,170 location , only one unit may be 108 00:04:58,170 --> 00:05:00,929 attacked in any single turn . In this 109 00:05:00,929 --> 00:05:03,489 case , Red chooses to use both damage 110 00:05:03,489 --> 00:05:06,450 points against 1 B-52 squadron that has 111 00:05:06,450 --> 00:05:08,690 yet to generate , eliminating the 112 00:05:08,690 --> 00:05:12,179 grounded aircraft as well . But prior 113 00:05:12,179 --> 00:05:14,235 to removing the squadron and token , 114 00:05:14,459 --> 00:05:16,459 the blue player chooses to play the 115 00:05:16,459 --> 00:05:18,589 resilient base's enabler card , a 116 00:05:18,589 --> 00:05:20,700 single use card that can be played at 117 00:05:20,700 --> 00:05:23,779 any time immediately after a PRC attack 118 00:05:24,190 --> 00:05:26,950 to cancel all damage . This essentially 119 00:05:26,950 --> 00:05:29,500 nullifies the hypersonic missile attack . 120 00:05:30,510 --> 00:05:32,732 To conclude their second turn , the red 121 00:05:32,732 --> 00:05:34,549 player chooses to generate its 122 00:05:34,549 --> 00:05:37,149 long-range air defense artillery to 123 00:05:37,149 --> 00:05:39,205 help provide missile defense against 124 00:05:39,205 --> 00:05:41,989 incoming aircraft and attacks . Both 125 00:05:41,989 --> 00:05:44,589 the token and squadron are now revealed 126 00:05:44,589 --> 00:05:45,790 at the red airbase . 127 00:05:48,390 --> 00:05:50,470 For Blue's 2nd turn , they choose to 128 00:05:50,470 --> 00:05:52,470 play their maritime missile defense 129 00:05:52,470 --> 00:05:54,660 enabler card , which generates one 130 00:05:54,660 --> 00:05:56,899 guided missile destroyer token to any 131 00:05:56,899 --> 00:05:59,480 range band . The guided missile 132 00:05:59,480 --> 00:06:01,320 destroyer token is capable of 133 00:06:01,320 --> 00:06:03,959 conducting aerial and surface attacks 134 00:06:03,959 --> 00:06:06,519 as well as target acquisition . With 135 00:06:06,519 --> 00:06:08,760 its radar range of 2 and attack range 136 00:06:08,760 --> 00:06:11,470 of 3 , Blue chooses to place it in 137 00:06:11,470 --> 00:06:14,519 range band 3 , placing the entire board 138 00:06:14,519 --> 00:06:16,880 within air and ground striking distance . 139 00:06:18,160 --> 00:06:20,350 For the next step of their turn , Blue 140 00:06:20,350 --> 00:06:22,320 decides to conduct its first move 141 00:06:22,320 --> 00:06:25,950 acquire shoot sequence . Blue declines 142 00:06:25,950 --> 00:06:28,450 any move actions and chooses to roll 143 00:06:28,450 --> 00:06:31,029 one die to attempt to acquire the H6 144 00:06:31,029 --> 00:06:33,350 bomber in the red standoff container 145 00:06:33,350 --> 00:06:36,700 using the attack UAS's radar . Since 146 00:06:36,700 --> 00:06:39,980 the attack UAS's radar offers no dice 147 00:06:39,980 --> 00:06:42,760 roll bonuses , and the H6 has an 148 00:06:42,760 --> 00:06:44,940 acquisition value of 2 listed on the 149 00:06:44,940 --> 00:06:47,179 back of the token , the blue player 150 00:06:47,179 --> 00:06:49,540 needs to roll a 2 or higher to acquire 151 00:06:49,540 --> 00:06:52,649 the H6 . In this demonstration , they 152 00:06:52,649 --> 00:06:55,489 roll a 1 and do not acquire the H6 this 153 00:06:55,489 --> 00:06:59,399 term . Now , Blue decides to take 154 00:06:59,399 --> 00:07:01,399 the last action of the move acquire 155 00:07:01,399 --> 00:07:03,480 chute sequence to attack the red 156 00:07:03,480 --> 00:07:05,313 airbase using the guided missile 157 00:07:05,313 --> 00:07:08,220 destroyer . Prior to the attack roll , 158 00:07:08,519 --> 00:07:11,029 Red declares missile defense to attempt 159 00:07:11,029 --> 00:07:13,279 to thwart the incoming attack using its 160 00:07:13,279 --> 00:07:17,190 long range ADA . Blue now rolls 2 dice 161 00:07:17,190 --> 00:07:19,589 at disadvantage for both the attack and 162 00:07:19,589 --> 00:07:22,850 damage rolls . In this example , the 163 00:07:22,850 --> 00:07:25,649 blue player rolls a 4 and a 3 , taking 164 00:07:25,649 --> 00:07:28,049 the lower number . Since the guided 165 00:07:28,049 --> 00:07:30,271 missile destroyer's ground attack value 166 00:07:30,271 --> 00:07:33,339 is a 2 with an exploding die icon . The 167 00:07:33,339 --> 00:07:35,395 strike is successful , and Blue will 168 00:07:35,395 --> 00:07:37,899 roll 2 dice again at disadvantage to 169 00:07:37,899 --> 00:07:41,070 determine the damage . This time , blue 170 00:07:41,070 --> 00:07:44,429 rolls 2 2s and can now place a total of 171 00:07:44,429 --> 00:07:46,940 2 damaged cubes on the main air base . 172 00:07:47,869 --> 00:07:50,149 They choose to place both damage points 173 00:07:50,149 --> 00:07:52,950 against the H6 squadron and remove it 174 00:07:52,950 --> 00:07:56,329 from the board for scoring . Since any 175 00:07:56,329 --> 00:07:59,089 rolls less than 4 drive all assets 176 00:07:59,089 --> 00:08:02,209 except the attack UAS Winchester , the 177 00:08:02,209 --> 00:08:04,265 guided missile destroyer runs out of 178 00:08:04,265 --> 00:08:06,290 ammunition for ground attacks after 179 00:08:06,290 --> 00:08:09,440 this turn , and Blue places a blue cube 180 00:08:09,440 --> 00:08:11,440 on the ground attack portion of the 181 00:08:11,440 --> 00:08:14,799 token . Blue's guided missile destroyer 182 00:08:14,799 --> 00:08:16,820 is unable to conduct further ground 183 00:08:16,820 --> 00:08:19,260 attacks but still has salvos left for 184 00:08:19,260 --> 00:08:21,739 missile defense and aerial intercepts 185 00:08:22,059 --> 00:08:24,299 and does not return to base during this 186 00:08:24,299 --> 00:08:27,269 ATO . This concludes turn 2 . 187 00:08:28,339 --> 00:08:31,049 For turn 3 , Red chooses to play their 188 00:08:31,049 --> 00:08:33,489 J-15 squadron enabler card , 189 00:08:33,780 --> 00:08:36,039 demonstrating a red aircraft carrier's 190 00:08:36,039 --> 00:08:39,340 ability to generate 4 J-15 air tokens 191 00:08:39,340 --> 00:08:42,999 in any range band . Red places all 192 00:08:42,999 --> 00:08:46,198 four in red band 5 within striking 193 00:08:46,198 --> 00:08:48,148 distance of the blue air base . 194 00:08:49,799 --> 00:08:52,148 Next , Red chooses to attempt their 195 00:08:52,148 --> 00:08:55,549 first move acquire shoot sequence . Red 196 00:08:55,549 --> 00:08:57,999 declines their move option and chooses 197 00:08:57,999 --> 00:09:00,879 to use their ADA radar to attempt to 198 00:09:00,879 --> 00:09:03,218 acquire the blue attack UAS , 199 00:09:03,439 --> 00:09:06,690 threatening its air base . Importantly , 200 00:09:06,900 --> 00:09:09,820 the long range ADA token grants a roll 201 00:09:09,820 --> 00:09:12,700 bonus of plus one , meaning they add 202 00:09:12,700 --> 00:09:14,922 one to the numbers showing on the die . 203 00:09:15,650 --> 00:09:19,549 By rolling 14 , red rolls of 3 + 204 00:09:19,549 --> 00:09:22,719 1 or 4 , exceeding the acquisition 205 00:09:22,719 --> 00:09:25,400 value of 3 listed on the back of the 206 00:09:25,400 --> 00:09:28,729 attack UAS token . One attack 207 00:09:28,729 --> 00:09:32,239 UAS is now acquired and may be targeted 208 00:09:32,239 --> 00:09:33,679 in future red attacks . 209 00:09:36,549 --> 00:09:39,840 Now , red chooses to use its H6 bomber 210 00:09:39,840 --> 00:09:42,159 to attack the blue primary airbase . 211 00:09:42,849 --> 00:09:44,979 Both attack and damage roles are at 212 00:09:44,979 --> 00:09:47,369 advantage due to the red enabler card 213 00:09:47,369 --> 00:09:50,250 played during turn one . For the attack 214 00:09:50,250 --> 00:09:54,219 roll , red rolls of 4 and a 1 . Using 215 00:09:54,219 --> 00:09:56,441 the 4 , since red is at advantage , the 216 00:09:56,441 --> 00:09:58,820 roll is greater than the 2 listed on 217 00:09:58,820 --> 00:10:01,690 the H6 token for ground attacks , 218 00:10:01,940 --> 00:10:04,090 meaning the attack is successful . 219 00:10:04,500 --> 00:10:07,419 Luckily , an attack value of 4 also 220 00:10:07,419 --> 00:10:10,010 prevents the H6 from going Winchester . 221 00:10:10,979 --> 00:10:13,619 Now the red player rolls at advantage 222 00:10:13,619 --> 00:10:16,739 to determine damage and rolls both a 3 223 00:10:16,739 --> 00:10:20,340 and 1 again , granting 3 damage points 224 00:10:20,340 --> 00:10:23,520 against blue squadrons . Red chooses to 225 00:10:23,520 --> 00:10:26,080 inflict two damage points to the attack 226 00:10:26,080 --> 00:10:29,270 UAS squadron and remove it for scoring , 227 00:10:29,559 --> 00:10:31,559 as well as 1 damage point to the 228 00:10:31,559 --> 00:10:35,479 non-generated B52 squadron . Since all 229 00:10:35,479 --> 00:10:38,450 attack UAS's are generated , they will 230 00:10:38,450 --> 00:10:40,890 remain in play until they are destroyed . 231 00:10:41,250 --> 00:10:43,090 They have to return to base for 232 00:10:43,090 --> 00:10:46,520 Winchester rules or the end of the ATO . 233 00:10:47,210 --> 00:10:49,377 In any of these situations , they will 234 00:10:49,377 --> 00:10:51,266 be surrendered to red control for 235 00:10:51,266 --> 00:10:54,989 scoring . For Blue's 3rd turn , 236 00:10:55,070 --> 00:10:57,390 they choose to play their EC 130 237 00:10:57,390 --> 00:11:00,200 compass call enabler card , generating 238 00:11:00,200 --> 00:11:03,070 a new aircraft token into Blue band 1 . 239 00:11:03,929 --> 00:11:06,650 This card forces any red attack rolls 240 00:11:06,650 --> 00:11:09,200 in the same band to be at disadvantage . 241 00:11:10,489 --> 00:11:13,030 Additionally , Blue decides to generate 242 00:11:13,030 --> 00:11:14,989 their squadron at the contingency 243 00:11:14,989 --> 00:11:17,440 location as their last action of the 244 00:11:17,440 --> 00:11:20,619 turn . Since the contingency location 245 00:11:20,619 --> 00:11:22,397 represents remote and dispersed 246 00:11:22,397 --> 00:11:24,563 locations throughout the globe , Bloom 247 00:11:24,563 --> 00:11:26,909 must now roll one die to determine how 248 00:11:26,909 --> 00:11:29,469 many of the 4 available air tokens can 249 00:11:29,469 --> 00:11:31,869 generate and how many will remain 250 00:11:31,869 --> 00:11:34,091 grounded for the remainder of the ATO . 251 00:11:35,340 --> 00:11:38,780 Blue rolls a 2 and generates 2 F 35 252 00:11:38,780 --> 00:11:42,700 tokens to Blue band 1 . Turn 3 is now 253 00:11:42,700 --> 00:11:46,479 over . For turn 4 , Red chooses to 254 00:11:46,479 --> 00:11:48,701 start by playing their diesel submarine 255 00:11:48,701 --> 00:11:50,919 strike against the blue guided missile 256 00:11:50,919 --> 00:11:53,780 destroyer . Since this is a single use 257 00:11:53,780 --> 00:11:56,539 card that can be used any time , Red 258 00:11:56,539 --> 00:11:58,483 could have played this immediately 259 00:11:58,483 --> 00:12:00,428 after the guided missile destroyer 260 00:12:00,428 --> 00:12:03,030 token was placed on the board . The 261 00:12:03,030 --> 00:12:05,219 destroyer is automatically hit for the 262 00:12:05,219 --> 00:12:07,229 submarine enabler card , and the 263 00:12:07,229 --> 00:12:09,390 destroyer token is surrendered to red 264 00:12:09,390 --> 00:12:13,090 for scoring . Next , Red chooses to 265 00:12:13,090 --> 00:12:15,849 generate their J20 squadron to Red Band 266 00:12:15,849 --> 00:12:19,770 1 and ends their turn . For Blus 267 00:12:19,770 --> 00:12:22,130 turn 4 , they declined to play an 268 00:12:22,130 --> 00:12:24,809 enabler card and proceed directly into 269 00:12:24,809 --> 00:12:27,989 a move acquire shoot sequence . Since 270 00:12:27,989 --> 00:12:31,270 the F-35 has a move range of two bands 271 00:12:31,270 --> 00:12:33,989 per turn , Blue's first action is to 272 00:12:33,989 --> 00:12:37,989 move 1 F35 token from Blue band 1 to 273 00:12:37,989 --> 00:12:41,760 blue band 3 . Next , since the 274 00:12:41,760 --> 00:12:44,960 F-35 has a radar range of two , the 275 00:12:44,960 --> 00:12:47,440 blue player rolls one die to attempt to 276 00:12:47,440 --> 00:12:50,909 acquire the J20 in Blue Band 5 . 277 00:12:51,520 --> 00:12:54,239 Since the J20 is a stealth aircraft and 278 00:12:54,239 --> 00:12:57,239 the F-35 radar offers no acquisition 279 00:12:57,239 --> 00:12:59,799 roll bonuses , the blue player must 280 00:12:59,799 --> 00:13:03,250 roll a 4 to acquire the token . In this 281 00:13:03,250 --> 00:13:05,472 demonstration , the blue player rolls a 282 00:13:05,472 --> 00:13:08,650 3 , and the J20 cannot be attacked this 283 00:13:08,650 --> 00:13:11,799 turn . The blue player declines their 284 00:13:11,799 --> 00:13:14,359 attack option and ends turn 4 . 285 00:13:16,289 --> 00:13:19,330 For turn 5 , the red player begins by 286 00:13:19,330 --> 00:13:21,729 playing their cyber counter UAS enabler 287 00:13:21,729 --> 00:13:24,849 card , which destroys enemy UAS's 288 00:13:24,849 --> 00:13:27,369 equivalent to the current red cyber 289 00:13:27,369 --> 00:13:30,500 rate . Since the red cyber rate is 290 00:13:30,500 --> 00:13:34,299 currently at 22 blue UAS's are removed 291 00:13:34,299 --> 00:13:37,450 from the board for scoring . Now , 292 00:13:37,809 --> 00:13:40,580 since the move range of the J20 is also 293 00:13:40,580 --> 00:13:43,650 2 bands per turn , red chooses to move 294 00:13:43,650 --> 00:13:47,450 1 J20 token from red band 1 to red band 295 00:13:47,450 --> 00:13:51,239 3 . Next , the J20 and red 296 00:13:51,239 --> 00:13:54,559 band 3 attempts to acquire the F-35 . 297 00:13:55,340 --> 00:13:58,419 Since the J20 has a plus 1 bonus to its 298 00:13:58,419 --> 00:14:01,340 acquisition rate and the F-35 has an 299 00:14:01,340 --> 00:14:04,419 acquisition value of 4 , the red player 300 00:14:04,419 --> 00:14:06,979 must roll a 3 or 4 to acquire the 301 00:14:06,979 --> 00:14:10,580 stealthy F-35 . For this demonstration , 302 00:14:10,789 --> 00:14:13,219 the red player rolls a 2 with the plus 303 00:14:13,219 --> 00:14:16,539 1 bonus , meaning the F-35 is not 304 00:14:16,539 --> 00:14:18,710 acquired and cannot be attacked this 305 00:14:18,710 --> 00:14:22,500 term . Lastly , the red player 306 00:14:22,500 --> 00:14:24,979 concludes their turn by using their H6 307 00:14:24,979 --> 00:14:27,380 bomber to conduct another ground strike 308 00:14:27,820 --> 00:14:30,010 against the blue primary air base . 309 00:14:30,580 --> 00:14:33,020 Since the H6 enabler card is still in 310 00:14:33,020 --> 00:14:36,020 play , the red player rolls two dice at 311 00:14:36,020 --> 00:14:38,419 advantage to conduct the attack and to 312 00:14:38,419 --> 00:14:41,320 determine damage . For this example , 313 00:14:41,409 --> 00:14:44,020 the red player rolls a 3 and a 1 . 314 00:14:44,419 --> 00:14:46,641 Since the higher number is used and the 315 00:14:46,641 --> 00:14:49,739 ground attack value of the H6 is 2+ . 316 00:14:50,359 --> 00:14:53,359 The attack is successful . Unlike the 317 00:14:53,359 --> 00:14:55,526 first turn , since the attack roll was 318 00:14:55,526 --> 00:14:58,159 less than 4 , the H6 will now be 319 00:14:58,159 --> 00:15:00,369 Winchester and must return to base 320 00:15:00,679 --> 00:15:03,429 prior to the next turn . This can be 321 00:15:03,429 --> 00:15:05,549 shown by either placing a cube on the 322 00:15:05,549 --> 00:15:08,229 token or turning the token sideways to 323 00:15:08,229 --> 00:15:10,320 indicate it can no longer attack . 324 00:15:11,150 --> 00:15:13,250 Importantly , this token is still 325 00:15:13,250 --> 00:15:15,950 vulnerable to acquisition and attack 326 00:15:15,950 --> 00:15:18,172 until it is removed from the game board 327 00:15:18,619 --> 00:15:20,900 since the H6 ground attack has the 328 00:15:20,900 --> 00:15:23,979 exploding die icon . The red player 329 00:15:23,979 --> 00:15:26,500 rolls 2 dice again at advantage from 330 00:15:26,500 --> 00:15:28,929 the enabler card to determine damage . 331 00:15:29,650 --> 00:15:32,530 The red player rolls a 2 and 1 and 332 00:15:32,530 --> 00:15:34,880 chooses to place both damage points 333 00:15:35,250 --> 00:15:38,130 against the blue F-22 squadron that has 334 00:15:38,130 --> 00:15:40,890 yet to generate . Since the air tokens 335 00:15:40,890 --> 00:15:42,946 are grounded and the attack destroys 336 00:15:42,946 --> 00:15:45,669 their squadron , the card and all 337 00:15:45,669 --> 00:15:47,929 aircraft tokens are surrendered to Red 338 00:15:47,929 --> 00:15:51,419 for scoring . Red's turn 5 is now over . 339 00:15:53,250 --> 00:15:55,770 For Blue's 5th turn , they declined to 340 00:15:55,770 --> 00:15:58,919 play an enabler card . Next , Blue 341 00:15:58,919 --> 00:16:01,559 decides to generate their B-52 squadron 342 00:16:01,559 --> 00:16:04,510 to the standoff location . This ends 343 00:16:04,510 --> 00:16:07,820 turn 5 . To start turn 6 , the 344 00:16:07,820 --> 00:16:10,390 Winchester H6 bomber must return to 345 00:16:10,390 --> 00:16:12,909 base , but their squadron was destroyed 346 00:16:12,909 --> 00:16:16,849 during Blues turn 2 . This means the H6 347 00:16:16,849 --> 00:16:18,849 token is surrendered to blue for 348 00:16:18,849 --> 00:16:21,969 scoring . Red then decides to play 349 00:16:21,969 --> 00:16:25,289 their final enabler card , the Plan MC 350 00:16:25,289 --> 00:16:27,890 raid enabler card , to attempt to 351 00:16:27,890 --> 00:16:30,330 conduct a special operations attack on 352 00:16:30,330 --> 00:16:33,099 the primary US air base with damage 353 00:16:33,099 --> 00:16:36,989 determined by rolling 1D4 . Prior to 354 00:16:36,989 --> 00:16:39,045 rolling for damage , the blue player 355 00:16:39,045 --> 00:16:42,340 uses their AC 130 gunship enabler card , 356 00:16:42,750 --> 00:16:44,909 which can be played at any time to 357 00:16:44,909 --> 00:16:48,460 cancel the red soft card . Now , 358 00:16:48,840 --> 00:16:52,359 red decides to move a J20 token up two 359 00:16:52,359 --> 00:16:55,909 spaces from red band 3 to red band 5 . 360 00:16:57,909 --> 00:17:00,030 Next , the red player attempts to 361 00:17:00,030 --> 00:17:03,659 acquire the B52 using the J20 radar , 362 00:17:03,909 --> 00:17:06,849 which has a plus 1 acquisition bonus . 363 00:17:07,229 --> 00:17:09,939 Since the B52 has an acquisition rate 364 00:17:09,939 --> 00:17:13,910 of 2 , and the J20 radar adds 1 to any 365 00:17:13,910 --> 00:17:17,140 die roll , any and all rolls will meet 366 00:17:17,140 --> 00:17:21,069 or exceed the B52 acquisition rate . So , 367 00:17:21,109 --> 00:17:23,790 the B52 is automatically acquired by 368 00:17:23,790 --> 00:17:26,900 the J20 and the token is flipped over . 369 00:17:28,038 --> 00:17:30,678 Lastly , the red player attempts to 370 00:17:30,678 --> 00:17:34,438 attack the B-52 using the J-20 . Since 371 00:17:34,438 --> 00:17:37,198 Blue played the EC 130 enabler into 372 00:17:37,198 --> 00:17:41,139 Blue band 1 on turn 3 and the J-20 is 373 00:17:41,139 --> 00:17:44,239 attacking from Blue band one , the red 374 00:17:44,239 --> 00:17:46,479 attack roll is degraded and will now be 375 00:17:46,479 --> 00:17:48,759 at disadvantage . For this 376 00:17:48,759 --> 00:17:51,078 demonstration , the red player uses 2 377 00:17:51,078 --> 00:17:54,880 dice and rolls a 1 and 3 . Since the 378 00:17:54,880 --> 00:17:58,040 air to air attack value of the J20 is 2 379 00:17:58,040 --> 00:18:00,479 and the lower die roll is used at 380 00:18:00,479 --> 00:18:02,560 disadvantage , the attack is 381 00:18:02,560 --> 00:18:05,410 unsuccessful . Since the attack roll 382 00:18:05,410 --> 00:18:08,689 was less than 4 , the J20 is Winchester 383 00:18:08,689 --> 00:18:10,689 and must return to base on the next 384 00:18:10,689 --> 00:18:13,510 turn . Red's turn is now over . 385 00:18:14,979 --> 00:18:17,699 For turn 6 , the blue player declines 386 00:18:17,699 --> 00:18:20,339 to use an enabler card and chooses to 387 00:18:20,339 --> 00:18:23,260 conduct a standoff B-52 strike against 388 00:18:23,260 --> 00:18:25,739 the red air base , leveraging its 6 389 00:18:25,739 --> 00:18:29,219 band range for ground attack . Fearing 390 00:18:29,219 --> 00:18:31,660 missile defense , the blue player uses 391 00:18:31,660 --> 00:18:34,170 their forward observer's enabler card , 392 00:18:34,540 --> 00:18:36,762 guaranteeing their next strike will hit 393 00:18:36,762 --> 00:18:39,380 the red air base . Since no attack roll 394 00:18:39,380 --> 00:18:41,609 is needed because of the enabler card 395 00:18:41,900 --> 00:18:44,660 and the B-52 tokens's ground attack 396 00:18:44,660 --> 00:18:46,819 value is listed with an exploding die 397 00:18:46,819 --> 00:18:50,500 icon , the blue player rolls 1D4 to 398 00:18:50,500 --> 00:18:52,556 determine how much damage the attack 399 00:18:52,556 --> 00:18:55,219 deals . In this example , the blue 400 00:18:55,219 --> 00:18:57,441 player achieves the best possible value 401 00:18:57,441 --> 00:19:00,380 of 4 and uses the four damage cubes to 402 00:19:00,380 --> 00:19:03,369 destroy the red ADA squadron and token , 403 00:19:03,619 --> 00:19:06,260 as well as the red J 16 squadron . 404 00:19:06,819 --> 00:19:08,986 Since only one die was rolled , and it 405 00:19:08,986 --> 00:19:11,859 is a 4 , the B-52 does not go 406 00:19:11,859 --> 00:19:14,290 Winchester and may continue to fight . 407 00:19:14,619 --> 00:19:16,630 This marks the end of turn 6 . 408 00:19:18,800 --> 00:19:21,160 To begin their 7th turn , red must 409 00:19:21,160 --> 00:19:23,630 start by returning the Winchester J20 410 00:19:23,630 --> 00:19:26,229 to its airbase . Declining to play an 411 00:19:26,229 --> 00:19:28,479 enabler card , the red player then 412 00:19:28,479 --> 00:19:31,920 moves 1 J20 up two spaces from red band 413 00:19:31,920 --> 00:19:35,800 1 to red band 3 . Then , the 414 00:19:35,800 --> 00:19:38,079 red player attempts to acquire the EC 415 00:19:38,079 --> 00:19:40,920 130 and red band 5 using the maximum 416 00:19:40,920 --> 00:19:44,280 range of the J20's radar . Using only 417 00:19:44,280 --> 00:19:47,040 one die , the red player rolls a 3 and 418 00:19:47,040 --> 00:19:50,800 acquires the EC 130 . Lastly , 419 00:19:51,130 --> 00:19:53,849 since the J20 can only range 1 to 420 00:19:53,849 --> 00:19:56,250 attack aerial tokens , the red player 421 00:19:56,250 --> 00:19:58,361 attempts to attack the newly acquired 422 00:19:58,361 --> 00:20:01,790 EC 130 using a J-15 currently and red 423 00:20:01,790 --> 00:20:05,380 band 5 . Since the EC-130 still 424 00:20:05,380 --> 00:20:08,280 forces PRC attack rolls within its band 425 00:20:08,280 --> 00:20:11,130 to disadvantage , the red player uses 426 00:20:11,130 --> 00:20:15,040 two dice and rolls a 4 and a 3 . Using 427 00:20:15,040 --> 00:20:17,207 the 3 , the strike is successful , but 428 00:20:17,207 --> 00:20:20,569 the J-15 is now Winchester . This ends 429 00:20:20,569 --> 00:20:24,560 the red turn . For their 430 00:20:24,560 --> 00:20:26,959 7th turn , Blue declines to play an 431 00:20:26,959 --> 00:20:30,189 enabler card and moves an F-35 from 432 00:20:30,189 --> 00:20:32,839 band 3 to Blue Band 5 . 433 00:20:33,939 --> 00:20:37,099 Next , the blue player uses one die to 434 00:20:37,099 --> 00:20:40,260 attempt to acquire a J20 using the F-35 435 00:20:40,260 --> 00:20:43,380 radar . The roll is a 4 , which matches 436 00:20:43,380 --> 00:20:45,500 the acquisition rate for the stealthy 437 00:20:45,500 --> 00:20:49,439 J20 . Lastly , the blue player 438 00:20:49,439 --> 00:20:51,550 attempts to strike the J20 at the air 439 00:20:51,550 --> 00:20:55,020 base using the F-35 . Since the red 440 00:20:55,020 --> 00:20:58,459 ADA unit was destroyed in turn 6 . The 441 00:20:58,459 --> 00:21:01,180 blue player rolls a single die to get a 442 00:21:01,180 --> 00:21:03,739 4 , meaning the strike is successful 443 00:21:03,739 --> 00:21:06,650 and the F-35 will not go Winchester . 444 00:21:07,140 --> 00:21:09,260 Since the F-35 does not have the 445 00:21:09,260 --> 00:21:11,670 exploding die icon for ground attack . 446 00:21:11,880 --> 00:21:13,991 The damage inflicted is automatically 447 00:21:13,991 --> 00:21:16,650 won , and a damage role is not required . 448 00:21:17,209 --> 00:21:19,729 A single damage cube is then placed on 449 00:21:19,729 --> 00:21:22,260 the J20 squadron card because of the 450 00:21:22,260 --> 00:21:24,689 attack . This concludes turn 7 . 451 00:21:27,140 --> 00:21:29,699 Red begins turn 8 by returning the 452 00:21:29,699 --> 00:21:33,060 Winchester J-15 to base . Since this 453 00:21:33,060 --> 00:21:35,099 token was employed using an enabler 454 00:21:35,099 --> 00:21:37,219 card representing an aircraft carrier 455 00:21:37,219 --> 00:21:40,459 and not a squadron card , the J-15 is 456 00:21:40,459 --> 00:21:42,459 removed from the board and does not 457 00:21:42,459 --> 00:21:46,099 count for the blue score . Next , red 458 00:21:46,099 --> 00:21:48,969 chooses to move a J20 token up from red 459 00:21:48,969 --> 00:21:52,380 band 3 to red band 4 and attempts to 460 00:21:52,380 --> 00:21:56,089 acquire a blue F-35 and red band 5 . 461 00:21:56,699 --> 00:21:59,099 With the J20's powerful radar and plus 462 00:21:59,099 --> 00:22:02,619 1 modifier , the red player uses 1 die 463 00:22:02,619 --> 00:22:04,969 and rolls a 2 plus the bonus , but 464 00:22:04,969 --> 00:22:07,420 fails to reach the F-35 acquisition 465 00:22:07,420 --> 00:22:10,859 value of 4 . Lastly , the red player 466 00:22:10,859 --> 00:22:12,970 tries another attack against the blue 467 00:22:12,970 --> 00:22:16,739 B-52 squadron using a J-15 and red 468 00:22:16,739 --> 00:22:20,329 band 5 . Since the EC-130 was destroyed 469 00:22:20,329 --> 00:22:22,750 in turn 6 , this attack roll is no 470 00:22:22,750 --> 00:22:25,170 longer at disadvantage , and only one 471 00:22:25,170 --> 00:22:28,520 die is used . The red player rolls a 2 , 472 00:22:28,729 --> 00:22:30,951 the minimum ground attack value for the 473 00:22:30,951 --> 00:22:33,689 J-15 , inflicting one damage point 474 00:22:33,689 --> 00:22:35,920 against the card . Since the 2 was 475 00:22:35,920 --> 00:22:38,430 rolled , the attacking J-15 is now 476 00:22:38,430 --> 00:22:41,229 Winchester and must return to base next 477 00:22:41,229 --> 00:22:45,109 turn . For its eighth turn , 478 00:22:45,280 --> 00:22:48,199 blue moves another F-35 up from Blue 479 00:22:48,199 --> 00:22:51,760 band 1 to band 3 . Using the 480 00:22:51,760 --> 00:22:55,400 F-35 and blue band 5 , the player rolls 481 00:22:55,400 --> 00:22:57,650 one die to attempt to acquire another 482 00:22:57,650 --> 00:23:01,239 J20 . Blue rolls a 4 and acquires a 483 00:23:01,239 --> 00:23:03,750 second J20 in Blue band 5 . 484 00:23:05,109 --> 00:23:07,750 Then Blue attempts an attack using an 485 00:23:07,750 --> 00:23:11,670 F-35 and Blue band 5 to shoot a J-20 . 486 00:23:12,150 --> 00:23:13,939 Since Blue played the improved 487 00:23:13,939 --> 00:23:16,540 munitions enabler card in turn one . 488 00:23:16,760 --> 00:23:18,939 All air to air attack rolls are at 489 00:23:18,939 --> 00:23:22,189 advantage . Using two dice , the blue 490 00:23:22,189 --> 00:23:24,869 player rolls a 3 and a 1 , exceeding 491 00:23:24,869 --> 00:23:27,091 the necessary air attack rating for the 492 00:23:27,091 --> 00:23:30,670 F-35 . The hit is successful , the J20 493 00:23:30,670 --> 00:23:32,949 is destroyed , and the F-35 is now 494 00:23:32,949 --> 00:23:35,859 Winchester . This concludes turn 8 . 495 00:23:37,660 --> 00:23:40,300 Red begins its 9th turn by returning 496 00:23:40,300 --> 00:23:43,859 the 2nd Winchester J15 from Red Band 5 497 00:23:43,859 --> 00:23:47,010 off the board . Skipping the move step , 498 00:23:47,260 --> 00:23:50,339 Red uses a J20 and red band 1 to 499 00:23:50,339 --> 00:23:52,979 attempt to acquire the Winchester F-35 500 00:23:52,979 --> 00:23:55,900 prior to it returning to base . Using 501 00:23:55,900 --> 00:23:58,290 one die , the red player rolls a 3 . 502 00:23:58,619 --> 00:24:00,675 With the J20 acquisition modifier of 503 00:24:00,675 --> 00:24:03,770 plus 1 . The J20 successfully acquires 504 00:24:03,770 --> 00:24:06,489 the F-35 , and the token is turned over . 505 00:24:07,839 --> 00:24:10,109 Next , the red player attempts to shoot 506 00:24:10,109 --> 00:24:13,839 the F-35 and red band 1 using the J20 507 00:24:13,839 --> 00:24:16,780 in the same band . Rolling one die , 508 00:24:17,040 --> 00:24:19,800 the red player rolls a 1 . Since the 509 00:24:19,800 --> 00:24:23,500 J20 air attack value is 2 , this attack 510 00:24:23,500 --> 00:24:25,760 misses and the attacking J20 is 511 00:24:25,760 --> 00:24:28,560 Winchester . This ends the red turn . 512 00:24:29,560 --> 00:24:32,199 For their 9th term , Blue begins by 513 00:24:32,199 --> 00:24:34,640 returning the Winchester F-35 back to 514 00:24:34,640 --> 00:24:37,770 the contingency location . Then Blue 515 00:24:37,770 --> 00:24:41,160 moves an F-35 from Blue band 3 to Blue 516 00:24:41,160 --> 00:24:45,040 Band 5 . Skipping 517 00:24:45,040 --> 00:24:47,229 the acquire step , the blue player 518 00:24:47,229 --> 00:24:49,790 chooses to attack the acquire J 20 and 519 00:24:49,790 --> 00:24:52,650 Blue band 5 using the F-35 . 520 00:24:53,660 --> 00:24:55,550 Using 2 dice from the improved 521 00:24:55,550 --> 00:24:57,660 munitions enabler card , the blue 522 00:24:57,660 --> 00:25:00,369 player rolls a 3 and a 2 , destroying 523 00:25:00,369 --> 00:25:02,930 the J 20 and driving the F-35 524 00:25:02,930 --> 00:25:05,859 Winchester . This ends the 9th turn . 525 00:25:06,949 --> 00:25:09,380 For turn 10 , Red declines to use an 526 00:25:09,380 --> 00:25:12,709 enabler card and decides to move a J20 527 00:25:12,709 --> 00:25:15,670 token from red band 4 back to red band 528 00:25:15,670 --> 00:25:18,550 2 and then attempts to acquire an 529 00:25:18,550 --> 00:25:21,790 attack UAS in red band 1 . Rolling a 530 00:25:21,790 --> 00:25:24,550 single die , the red player rolls a 2 531 00:25:24,550 --> 00:25:27,439 with the plus 1 bonus of the J20 radar . 532 00:25:27,910 --> 00:25:30,270 The attack UAS is required and then 533 00:25:30,270 --> 00:25:34,040 turned over . Now , the red 534 00:25:34,040 --> 00:25:35,873 player attempts an attack on the 535 00:25:35,873 --> 00:25:39,569 standoff B52 using a J-15 and red band 536 00:25:39,569 --> 00:25:42,829 5 . The red player rolls one die and 537 00:25:42,829 --> 00:25:45,619 gets a 3 , destroying the B-52 and 538 00:25:45,619 --> 00:25:49,310 forcing the J15 Winchester . This ends 539 00:25:49,310 --> 00:25:52,920 the red turn . For Blues turned 10 , 540 00:25:52,989 --> 00:25:56,290 the Winchester F-35 and Blue Band 5 541 00:25:56,290 --> 00:25:58,234 returns to base at the contingency 542 00:25:58,234 --> 00:26:01,239 location . The blue player also 543 00:26:01,239 --> 00:26:03,479 declines to move or acquire this turn , 544 00:26:03,640 --> 00:26:05,910 opting to attempt an attack on the red 545 00:26:05,910 --> 00:26:09,680 air base using an attack UAS . The blue 546 00:26:09,680 --> 00:26:12,560 player then rolls one die and only gets 547 00:26:12,560 --> 00:26:15,219 a one . Since the ground attack value 548 00:26:15,219 --> 00:26:18,699 for the UAS is 3+ , the attack misses 549 00:26:18,699 --> 00:26:20,969 and the UAS is now Winchester . 550 00:26:21,339 --> 00:26:23,859 Remember , attack UAS's only go 551 00:26:23,859 --> 00:26:27,180 Winchester with dice rolls of 1 or 2 as 552 00:26:27,180 --> 00:26:29,291 indicated with the infinity symbol on 553 00:26:29,291 --> 00:26:32,619 their token . This ends turn 10 . 554 00:26:33,650 --> 00:26:36,780 To start turn 11 , the Winchester J15 555 00:26:36,780 --> 00:26:39,699 and Red Bad 5 will now be removed from 556 00:26:39,699 --> 00:26:41,310 the board , returning to the 557 00:26:41,310 --> 00:26:44,640 non-targetable aircraft carrier . The 558 00:26:44,640 --> 00:26:46,640 red player then declines to move or 559 00:26:46,640 --> 00:26:49,160 acquire , opting instead to target a 560 00:26:49,160 --> 00:26:52,719 blue attack UAS in red band 1 using the 561 00:26:52,719 --> 00:26:56,390 J20 and red band 2 . The red player 562 00:26:56,390 --> 00:26:59,109 rolls one die and gets a 4 , meaning 563 00:26:59,109 --> 00:27:01,670 the attack is successful and the UAS is 564 00:27:01,670 --> 00:27:04,750 destroyed , and the J20 will remain in 565 00:27:04,750 --> 00:27:07,430 the fight . This concludes Red's turn . 566 00:27:08,969 --> 00:27:11,770 To start Blues turn 11 , the Winchester 567 00:27:11,770 --> 00:27:14,449 attack UAS returns to base and the blue 568 00:27:14,449 --> 00:27:16,505 player is unable to take any further 569 00:27:16,505 --> 00:27:19,910 actions and states pass . Since both 570 00:27:19,910 --> 00:27:21,688 players have not agreed to pass 571 00:27:21,688 --> 00:27:23,688 sequentially , the game proceeds to 572 00:27:23,688 --> 00:27:27,430 turn 12 . For reds turned 12 , they 573 00:27:27,430 --> 00:27:29,597 declined to move or acquire an attempt 574 00:27:29,597 --> 00:27:32,069 to target the blue primary air base 575 00:27:32,069 --> 00:27:34,819 using the last remaining J-15 and red 576 00:27:34,819 --> 00:27:38,310 band 5 . Rolling one die , the red 577 00:27:38,310 --> 00:27:40,900 player gets a 1 and the attack misses . 578 00:27:41,270 --> 00:27:44,069 The final J-15 is now Winchester and 579 00:27:44,069 --> 00:27:46,790 must return to base next turn . This 580 00:27:46,790 --> 00:27:50,069 ends Red's turn . Blue again 581 00:27:50,069 --> 00:27:52,510 declares pass bringing turn 12 to an 582 00:27:52,510 --> 00:27:56,459 end . To start turn 13 , the final 583 00:27:56,459 --> 00:27:59,229 Winchester J-15 returns to the aircraft 584 00:27:59,229 --> 00:28:01,459 carrier and is removed from the board . 585 00:28:01,959 --> 00:28:04,109 Unable to mount any further attacks , 586 00:28:04,229 --> 00:28:07,030 the red player passes . The blue player 587 00:28:07,030 --> 00:28:09,630 passes one last time , and the ATO is 588 00:28:09,630 --> 00:28:10,300 now over . 589 00:28:13,520 --> 00:28:16,380 Warfighters Are you ready to master the 590 00:28:16,380 --> 00:28:18,839 skies and dominate the Indo-Pacific 591 00:28:18,839 --> 00:28:21,219 Theater ? Prepare your strategies , 592 00:28:21,550 --> 00:28:23,439 harness the power of multi-domain 593 00:28:23,439 --> 00:28:25,699 warfare and lead your forces to victory 594 00:28:25,699 --> 00:28:28,140 in Air Force war game Indo-Pacific . 595 00:28:28,430 --> 00:28:30,630 Good luck and may the best strategists 596 00:28:30,630 --> 00:28:30,949 win .